The Technology Development Group (TDG) is looking for an applications prototyper to help develop and define the next generation of user experiences. This team is working to define future products involving advanced technologies like augmented reality (AR), machine learning (ML), computer vision (CV), and Internet of Things (IoT). As a team member you will help us understand the experiences enabled by these technologies that have the potential to delight, inspire, and empower millions of people.
We are looking for an engineer who can build delightful interactive experiences in iOS, ARKit, and Swift
You thrive translating technical capabilities, questions, and constraints into prototypes
You are someone who can work cross-functionally in new and under-defined areas
As an applications experience prototyper, you will “learn by doing”, working rapidly and cross-functionally to understand and express key capabilities of future products, translating them into interactive experience prototypes to guide decision-making and build experiential data and intuition across the organization and the company. You will use Apple technologies like Swift and ARKit, augmenting them when necessary and appropriate with whatever other tools are available to express the most vital aspects of an idea, and quickly build coherent, user-focused experiences to help feel and understand it more deeply. Your audiences will range from team members to technical partners and cross-functional collaborators to executives and decision-makers, depending on the problem at hand. Your work will be instrumental in helping Apple to understand the promises and pitfalls of technologies that may not even exist yet, and will help guide the incubation of those technologies towards product.
Education & Experience
BS / MS / PhD in Computer Science OR equivalent degree OR equivalent experience
Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms, and/or prototyping technologies like Touch Designer, PureData, Arduino, etc.
Experience with IoT/Ubicomp/ambient interfaces, natural UI, etc.
If you are a Colorado resident, this is for you:
At Apple, we see the whole you. We carefully consider a wide range of compensation factors, including your background and experience.
These considerations can cause your compensation to vary. AR/VR Software Engineer starts at a minimum annual salary of $107,500. The actual pay may be higher depending on your skills, qualifications, and experience. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Every Apple employee also has the opportunity to become an Apple shareholder, because all team members are eligible for stock grants and also a discount when purchasing Apple stock. We offer all kinds of ways to experience well-being, confidence, and satisfaction. Learn more about Apple benefits.
Note: Apple benefits programs are subject to eligibility requirements.